pennmom
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[TI0] IT'S FIVE O'CLOCK AND ALL'S WELL
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Post by pennmom on Dec 30, 2021 18:39:57 GMT
I thought I'd take a poll to see which infamous HOPA task gamers hate the most
What do you think should be on this list?
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pennmom
Bear
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[TI0] IT'S FIVE O'CLOCK AND ALL'S WELL
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Post by pennmom on Dec 30, 2021 18:42:16 GMT
We should create a HOPA mini-game where one person posts a single object such as "wooden ruler" and everyone else has to guess what the item will be used for
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Jo
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Post by Jo on Dec 30, 2021 20:13:29 GMT
Spicer webs! You have to get out of a bad situation or save someone else who is in a bad situation and you can't touch a forking spider web with your forking naked hand? And then you take the time to search three areas, play two mini-games and complete a hidden object scene to find a duster?
Don't get me started on HOPA mini-games!
One of my grandsons famously said, "Everything is broken in your games, JoJo!"
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Post by Valkara on Dec 30, 2021 22:35:32 GMT
We should create a HOPA mini-game where one person posts a single object such as "wooden ruler" and everyone else has to guess what the item will be used for That would make a good Jeopardy! category. Answer: Paper clip Question: What is commonly used to fix a broken zipper? Or how about hammers? Honestly, as long as what you're using is sturdy enough, there are lots of things around that can be used to hammer in a nail or screw. I have an old diamond drill bit that my grandfather gave me. It works just fine, as long as I remember not to drop it. It's heavy enough to smash fingers and toes that get in the way. And why don't people just keep their tools around that they need? Constantly throwing stuff away and having to find them again... Broken pulleys... In King's Heir: Rise to the Throne, Edmund Ulmer has to trot all over Griffinvale to find part of a mechanism to fix the torture rack so he can rescue Randall (why not just untie him and help him down?). And the funny thing is, if you look at how that thing is constructed, it doesn't actually work that way in the first place. Unless the wooden slats that it's made of stretch somehow (which there's no indication they do), the wheel-pulley-belt mechanism is unnecessary. Besides which, a close look reveals that Randall isn't even tied down on that thing. I remember wondering how he stayed put in the position he was drawn in, and figured, "Must be velcro." I can only imagine that this was due to being overlooked, or not wanting it to be too graphic for a general audience of gamers. I've fixed that in my story, of course. The rack is constructed differently, it really works, and he's really tied to it. And yeah, he really does get tortured for awhile. (torture racks are really cheerful things to research - not! It's one of the most cruel inventions ever, when used as intended)
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Post by lurkercat on Dec 31, 2021 0:41:23 GMT
You missed pile of leaves that you need to find a rake or sturdy branch, or whatever to disperse - like using my hand or foot would not do the job perfectly and immediately! My most-hated task. (Perhaps "making a broom" intended to cover it??).
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Jo
Skunk
Forest Ranger
Posts: 2,024
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Post by Jo on Dec 31, 2021 2:33:42 GMT
@pennmom, I just cannot choose only three annoying HOPA cliches in this poll. I want to vote for all of them. Almost all of them happen in every HOPA game. One of the most annoying things about HOPA games is that I, as the central character in the game, am incapable of hanging on to any tool for more than a few minutes. There have been a few games, maybe a half dozen in all my years of playing HOPAs, where you are given a multitool or a Swiss Army knife and get to keep it for the whole game. We almost always play as some sort of detective but we are never prepared for anything. Not even the Master Detective in the MCF games. If we were Master Plumbers in a HOPA game, we'd have to hunt down a pipe wrench in a hollow tree to fix the kitchen sink because our plumbing truck would be empty.
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Post by Valkara on Dec 31, 2021 3:19:13 GMT
If we were Master Plumbers in a HOPA game, we'd have to hunt down a pipe wrench in a hollow tree to fix the kitchen sink because our plumbing truck would be empty. Sometimes I think the telecom guys do this on purpose when they come to do the TV/internet installation every time I move apartments. There's always some bit of equipment they never bring with them, even though they should know they're going to need it.
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pennmom
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[TI0] IT'S FIVE O'CLOCK AND ALL'S WELL
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Post by pennmom on Dec 31, 2021 13:08:45 GMT
I always love it when someone is kidnapped or worse drowning or in a burning building and like Jo stated above, I run around tinkering with multiple broken junk to progress, search a Hidden Object Scene, play a mini-game, put several + items together once I find the glue...and then I save the victim as if they would have survived that long in reality IF ONLY I knew how to program a game...I bet if I had the funds, I could create a knock your socks off, blow you off your computer chair, jaw dropping puzzle adventure, and I'd put a huge disclaimer on it: WARNING: this game does NOT include any lame cliché tasks and you will be required to use your brain, if you don't like to think... RUN!
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Jo
Skunk
Forest Ranger
Posts: 2,024
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Post by Jo on Dec 31, 2021 17:28:45 GMT
WARNING: this game does NOT include any lame cliché tasks and you will be required to use your brain, if you don't like to think... RUN! I'm afraid that if a game did not have any cliches, it wouldn't exist. All genres are packed full of cliches and lame tropes. Just run a search on "game cliches" and you'll have hundreds, if not thousands, of hits. One of the biggest cliches in all genres is the fetch quest. Can't you just once meet someone in a game who will give you what you need without having to return the favor? Even animals, especially squirrels, will bring you a necessary item if you feed them. Another common complaint is the never ending backpack or pocket. How on earth would you add a ladder to your inventory without a pick up truck to haul it. The worst one I ever saw was in Still Life 2. Kate actually tucked a double size mattress in her pocket. In one HOPA game, can't remember which one now, you carry around a wheelbarrow with a person in it. And both your hands are free to do other tasks.
I love games so the question for me is will a game rise above the cliches?
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Post by Valkara on Jan 1, 2022 8:52:26 GMT
I always love it when someone is kidnapped or worse drowning or in a burning building and like Jo stated above, I run around tinkering with multiple broken junk to progress, search a Hidden Object Scene, play a mini-game, put several + items together once I find the glue...and then I save the victim as if they would have survived that long in reality In King's Heir: Rise to the Throne (for those who don't know, I'm novelizing this as a fanfic project - have been working on it for over 3 years now), there's a part of the game where the Ulmer brothers have to get across the river and find out what happened to the guards on the other side, because they're not letting the bridge down so the King's carriage can cross it (never mind that they're on the way back to the palace and this is NOT the quickest way to get there unless there's a ferry we never see). They find a rowboat on the riverbank - and they didn't expect to find it. So how were they going to cross the river without a boat? Anyway, the boat's hull has a hole in it, so they have to fix it. Edmund (the pov character) trots off to an abandoned mill, where happily he finds everything he needs to make glue (after searching for and finding the tools and materials needed to fix the ladder that leads him to the primary ingredient for making glue). So he makes glue (after a combination hidden object search and puzzle), goes back to the boat, where his brother has somehow, miraculously succeeded in making "a sort of board"... apparently without tools. They get the boat fixed, head across the river, and on with the story. Good thing they did fix the boat, since it would have been a difficult swim with both of them wearing their armor and weapons. No wonder by the time they found the guards (murdered) and fixed the mechanism for the bridge, the bad guys had enough time to murder the king and leave a note framing the Ulmer brothers (honestly, if you were going to murder the king, would you leave a note with the murder weapon, bragging that you'd done it?).
WARNING: this game does NOT include any lame cliché tasks and you will be required to use your brain, if you don't like to think... RUN! I'm afraid that if a game did not have any cliches, it wouldn't exist. All genres are packed full of cliches and lame tropes. Just run a search on "game cliches" and you'll have hundreds, if not thousands, of hits. One of the biggest cliches in all genres is the fetch quest. Can't you just once meet someone in a game who will give you what you need without having to return the favor? Even animals, especially squirrels, will bring you a necessary item if you feed them. Another common complaint is the never ending backpack or pocket. How on earth would you add a ladder to your inventory without a pick up truck to haul it. The worst one I ever saw was in Still Life 2. Kate actually tucked a double size mattress in her pocket. In one HOPA game, can't remember which one now, you carry around a wheelbarrow with a person in it. And both your hands are free to do other tasks.
I love games so the question for me is will a game rise above the cliches?
Sounds like encumbrance rules for Dungeons & Dragons. As long as the encumbrance doesn't exceed the limit mathematically, it doesn't matter that a fighter is holding his weapon at the ready in one hand, a lantern in the other, and carrying a large treasure chest, all at the same time. The fighter in our game actually pointed this out in one of our sessions, wondering how he could possibly do all this.
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Jo
Skunk
Forest Ranger
Posts: 2,024
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Post by Jo on Jan 1, 2022 16:12:07 GMT
I always love it when someone is kidnapped or worse drowning or in a burning building and like Jo stated above, I run around tinkering with multiple broken junk to progress, search a Hidden Object Scene, play a mini-game, put several + items together once I find the glue...and then I save the victim as if they would have survived that long in reality In King's Heir: Rise to the Throne (for those who don't know, I'm novelizing this as a fanfic project - have been working on it for over 3 years now), there's a part of the game where the Ulmer brothers have to get across the river and find out what happened to the guards on the other side, because they're not letting the bridge down so the King's carriage can cross it (never mind that they're on the way back to the palace and this is NOT the quickest way to get there unless there's a ferry we never see). They find a rowboat on the riverbank - and they didn't expect to find it. So how were they going to cross the river without a boat? Anyway, the boat's hull has a hole in it, so they have to fix it. Edmund (the pov character) trots off to an abandoned mill, where happily he finds everything he needs to make glue (after searching for and finding the tools and materials needed to fix the ladder that leads him to the primary ingredient for making glue). So he makes glue (after a combination hidden object search and puzzle), goes back to the boat, where his brother has somehow, miraculously succeeded in making "a sort of board"... apparently without tools. They get the boat fixed, head across the river, and on with the story. Good thing they did fix the boat, since it would have been a difficult swim with both of them wearing their armor and weapons. No wonder by the time they found the guards (murdered) and fixed the mechanism for the bridge, the bad guys had enough time to murder the king and leave a note framing the Ulmer brothers (honestly, if you were going to murder the king, would you leave a note with the murder weapon, bragging that you'd done it?).
And we willingly suspend all disbelief and happily play on! Since a lot of us play games for a break from real life, I guess if we found a game that was actually really realistic we'd be completely bored with it. I can't imagine a game based on my real life - do a little laundry, wash a few dishes, talk to my Mom on the phone, feed the cat, check the mail, find something to watch on Netflix, drink coffee, fix a sandwich for lunch, see what's up at The Woods, and on and on.
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Post by Valkara on Jan 1, 2022 17:34:41 GMT
In King's Heir: Rise to the Throne (for those who don't know, I'm novelizing this as a fanfic project - have been working on it for over 3 years now), there's a part of the game where the Ulmer brothers have to get across the river and find out what happened to the guards on the other side, because they're not letting the bridge down so the King's carriage can cross it (never mind that they're on the way back to the palace and this is NOT the quickest way to get there unless there's a ferry we never see). They find a rowboat on the riverbank - and they didn't expect to find it. So how were they going to cross the river without a boat? Anyway, the boat's hull has a hole in it, so they have to fix it. Edmund (the pov character) trots off to an abandoned mill, where happily he finds everything he needs to make glue (after searching for and finding the tools and materials needed to fix the ladder that leads him to the primary ingredient for making glue). So he makes glue (after a combination hidden object search and puzzle), goes back to the boat, where his brother has somehow, miraculously succeeded in making "a sort of board"... apparently without tools. They get the boat fixed, head across the river, and on with the story. Good thing they did fix the boat, since it would have been a difficult swim with both of them wearing their armor and weapons. No wonder by the time they found the guards (murdered) and fixed the mechanism for the bridge, the bad guys had enough time to murder the king and leave a note framing the Ulmer brothers (honestly, if you were going to murder the king, would you leave a note with the murder weapon, bragging that you'd done it?).
And we willingly suspend all disbelief and happily play on! Since a lot of us play games for a break from real life, I guess if we found a game that was actually really realistic we'd be completely bored with it. I can't imagine a game based on my real life - do a little laundry, wash a few dishes, talk to my Mom on the phone, feed the cat, check the mail, find something to watch on Netflix, drink coffee, fix a sandwich for lunch, see what's up at The Woods, and on and on. Someone actually wrote a short Fighting Fantasy adventure based on what you describe. It's like a combination of Choose Your Own Adventure and Dungeons & Dragons. FF is a series of over 5 dozen solo-player gamebooks, where your character has a quest to fulfill, monsters to slay, treasure to find, magic to use... I fully novelized one of them for my NaNoWriMo project in 2016 - that was the first time I pulled out a November win, with 60,000+ words in 30 days. I'm still rather proud of that story (based on the gamebook Caverns of the Snow Witch). I've got a side-story planned, based on a couple of characters the main character met. So that, and making a go of some other FF games, then tackling the first Park Ranger game, it seems that my NaNoWriMo writing niche is novelizing games (strictly fanfiction, which means it can't ever be published - no money will be made from any of these, not even a cent). It's fun at times - figuring out how it's possible that the same pizza box shows up every year on the roof of the abandoned mine at Pinecreek Hills and even survived the fire they had there. But it's also frustrating, trying to work with situations where Edmund Ulmer quotes Shakespeare and the Brothers Grimm in King's Heir... because that game takes place 500 years before Shakespeare was born and even longer before the Brothers Grimm were born. I haven't yet decided if I should just ignore those quotes and make up something else, or if those authors were born centuries out of time (since it's alt-history, it doesn't matter if Shakespeare never writes his historical plays because none of those monarchs are going to exist in my story's universe). There's an element of magic that gets thrown in at seemingly the last minute. I had to decide whether to ignore it and write a different ending or work with it. I opted to work with it, since I've written well past the end of the game into sequel territory.
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Post by lisabella on Jan 17, 2022 17:42:35 GMT
Using a comb to pull out nails. If it was that easy, couldn't I just use my hands?
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pennmom
Bear
Chief Ranger
[TI0] IT'S FIVE O'CLOCK AND ALL'S WELL
Posts: 16,570
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Post by pennmom on Jan 17, 2022 17:51:19 GMT
Using a comb to pull out nails. If it was that easy, couldn't I just use my hands? Maybe they used titanium back in ye olden days Rolling Along
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Post by CatChat on Jun 30, 2022 17:49:31 GMT
Can I just start out with all of the above, including a huge pet peeve of mine from an above comment of using metal combs to pull nails. I mean I've never seen a metal comb with space between each tine to even fit a nail. They are useless enough as combs anyway since they quickly squeeze to the point they just create a tangled mess. My biggest pet peeve, which should be added is lighters that only last long enough for one light (that's even if you are required to fill them up with fuel and cotton first). That ties into the big issue. why am I not smart enough to find a backpack to carry all these "tools"? My daughter is frequently asking why all my games happen in weird zombie apocalyptic worlds without the zombies?
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Post by good2bqueen on Jun 30, 2022 23:12:30 GMT
In my well over a decade with BFG I've been programed to be excited on Thursday to see what new game is offered and hungrily read every review and of course purchase said game. Today I saw a Domini game and just closed the site. In my opinion the worst offender of these crazy repeated tasks that make my eyes roll and glaze over. It doesn't matter if it has an awesome story. I can't get myself to purchase any more of their games. Done ranting but feel better,
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Post by angie60 on Jul 2, 2022 21:08:38 GMT
Just stumbles onto this post.
My beef is when the character cannot leave their own house cause they locked themselves in. Really? Can't unlock the door from the inside??
There was one I played a few months ago that when I got to the Bonus game, I got fed up and exited it. They were on a train that broke down and everyone (except of course main character who seems immune to all bad things) was in a trance. This is what broke me: had to look for some stupid part that should've been in a suitcase but was outside under a roof shingle. ??? How does that happen?
Also--trusting the first person you meet, running their errands, so they can bonk you over the head and steal whatever it is that will destroy the world cause you were to dumb to say No. And how is it you can get out of jail but the poor pile of bones sitting there couldn't but could leave you with the means to? Is this a Gilligan's Island game version?
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pennmom
Bear
Chief Ranger
[TI0] IT'S FIVE O'CLOCK AND ALL'S WELL
Posts: 16,570
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Post by pennmom on Jul 3, 2022 15:52:07 GMT
I love it when someone is in danger (like drowning) and you are required to do a HO and solve a few puzzles before you have equipment to save them supposedly
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Post by CatChat on Jul 5, 2022 3:30:02 GMT
Yes. I'm in that exact situation right now. The entire room is on fire, except the chair my friend is sitting on. But, I'm not only going to waste time to play games and wonder back into town, I'm also apparently holding onto the one blanket that WON'T smother it (interesting that the dinky, dingy towel I eventually come up with does, though).. Good thing my friend and said chair are fireproof, however. phew.
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Post by patches on Jul 26, 2022 21:36:00 GMT
So while playing one of my games reminded me of this thread. House cat with bad attitude that have something you need. It's a house cat Grab it by the scruff of the neck and remove it, you won't hurt it. But... no..., Have to find a treat, toy or something to distract it. Yet you have what it takes to defeat what ever demon or whatever to save your friend, or the world. Go figure. The other thing that bothers me (there is lots) is fires, start a camp fire in the woods to light a torch or melt something or be it on a gas stove for what ever reason. Hardly ever once done using is the fire ever put out. Just walk away like there could be no consequences to those actions. Yet in the same game to retrieve a key that is in other side of the door they detail it so you have to do every single step including turning the handle of door.
Oh, and one more thing, then shut up, otherwise will be here for days. Why is it you can't touch anything or use your hands because too gross or may get hands dirty but have no problem with taking something scorching hot or at least hot enough to badly burn and on top of that put it in your pocket or how ever else you may be carrying it. I do find myself doing this a lot Decided to edit and put in post since I don't think it will fit in that reply box thing. lurkercat, I remember that game and liked it. Like Jo played it more then once. Jo, but it always seems to be your own pet cat that's doing it for whatever reason. I can't remember name of game either but wasn't like the normal close up of cat hissing and throwing a paw at you. This was more like full blown psychopath cat that jumped at the screen in attack mode full screen. First reaction was backing away, then laughing, then thoughts of the rabbit in Monty Python & Holy Grail, run away, run away. LOL
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